Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

JimiWikman

©Owner°
  • Content count

    884
  • Joined

  • Last visited

  • Days Won

    10

JimiWikman last won the day on June 22

JimiWikman had the most liked content!

Community Reputation

29 Excellent

About JimiWikman

  • Rank
    Just Arrived
  • Birthday 07/27/1974
  1. JimiWikman

    Solstice of Heroes is just amazing!

    Solstice of Heroes is here and with it we have a ton of fun ways to spend our time! The aim, should you wish to attempt it, is to slowly upgrade your armor to 400 through a series of activities that pretty much span over most of the activities in Destiny 2. One of the things I miss in destiny 2 is that once you have done the weekly milestones you are pretty much left with nothing to do. Sure you can grind for items, but at this point i am not sure there are any items I actually want to hunt for. The Solstice of Heroes provides a lot of activities that you can do as you see fit for the next month or so, which is really nice. I just completed the armor on my Titan and with the exception of the Crucible parts (because I suck in PVP) it was a great experience. It's now time to complete the first upgrade for my warlock and hunter as well. I will start with my warlock because I feel it's easier to get the Crucible power kills with my Warlock in case I want to try that before next weeks Mayhem event. The aim is to have all the Scorched upgrade tasks completed except for the Crucible power kills by next week. This way I can complete the crucible part during next weeks Mayhem, which should make it easy to get the 30 power kills (compared to now). All other aspects of the upgrades should be easy enough to do solo except perhaps for the Redux missions and the Nightfall that I'll do with my clan mates for easy completion. Here is what each class will need to do to upgrade their Scorched (240 power) set to Rekindled (340 power). Hunter Head - Spark Redux mission, 90 solar orbs in the EDZ, 10 kills in the Crucible Arms - Homecoming Redux mission, 150 arc orbs, complete a meditation with Ikora Chest - Chosen Redux mission, 90 arc orbs in strikes, complete 10 Heroic public events Legs - 1AU Redux mission, 150 void orbs, defeat 50 mini-bosses Cloak - Payback Redux mission, get 30 kills with your Super in the Crucible, complete 10 patrols Titan Head - Spark Redux mission, 150 arc orbs, 10 kills in the Crucible Arms - Homecoming Redux mission, 90 solar orbs in strikes, complete a meditation with Ikora Chest - Chosen Redux mission, 90 void orbs in the EDZ, complete 10 Heroic public events Legs - 1AU Redux mission, get 30 kills with your Super in the Crucible, defeat 50 mini-bosses Mark - Payback Redux mission, 150 void orbs, complete 10 patrols Warlock Head - Spark Redux mission, 30 kills with your Super in the Crucible, 10 Crucible kills Arms - Homecoming Redux mission, 90 arc orbs in strikes, complete a meditation with Ikora Chest - Chosen Redux mission, 150 solar orbs, complete 10 Heroic public events Legs - 1AU Redux mission, 90 void orbs in the EDZ, defeat 50 mini-bosses Bond - Payback Redux mission, 150 void orbs, complete 10 patrols Once your armor has been upgraded to Rekindled, you’ll need to complete another set of objectives to further increase its power. Here is what each class needs to do to upgrade their Rekindled (340 power) set to Resplendent (400 power). Hunter Head - Chosen Redux mission, 160 void energy weapon kills, complete the Nightfall Arms - Payback Redux mission, 120 void grenade kills, complete three Heroic strikes Chest - 1AU Redux mission, 80 solar power weapon kills, win five non-private Crucible matches Legs - Spark Redux mission, 60 solar melee kills, complete 10 adventures Cloak - Homecoming Redux mission, 200 arc super kills, complete 20 challenges Titan Head - Chosen Redux mission, 200 solar super kills, complete the Nightfall Arms - Payback Redux mission, 160 solar energy weapon kills, complete three heroic strikes Chest - 1AU Redux mission, 120 arc grenade kills, win five non-private Crucible matches Legs - Spark Redux mission, 60 void melee kills, complete 10 adventures Mark - Homecoming Redux mission, 80 arc power weapon kills, get 500 kills Warlock Head - Chosen Redux mission, 160 void energy weapon kills, complete the Nightfall Arms - Payback Redux mission, 60 arc melee kills, complete three heroic strikes Chest - 1AU Redux mission, 120 solar grenade kills, win five non-private Crucible matches Legs - Spark Redux mission, 200 arc super kills, complete 10 adventures Bond - Homecoming Redux mission, 80 solar power weapon kills, get 500 kills Once the armor has been upgraded to Resplendent, it will be at 400 power. However, there is one more upgrade for players to earn. Here is what each class needs to do to upgrade their Resplendent (400 power) set to a Masterwork Resplendent set (400 power). Hunter Head - Complete the Prestige Nightfall within the point threshold, which is noted on each strike emblem Arms - Complete five heroic strikes in a group with at least one clanmate Chest - Complete the Prestige Leviathan raid Legs - Reach the Valor rank of Legend in the Crucible Cloak - Defeat 10 bosses Titan Head - Complete the Prestige Nightfall within the point threshold, which is noted on each strike emblem Arms - Complete five heroic strikes in a group with at least one clanmate Chest - Complete the Prestige Leviathan raid Legs - Reach the Valor rank of Legend in the Crucible Mark - Defeat 10 bosses Warlock Head - Complete the Prestige Nightfall within the point threshold, which is noted on each strike emblem Arms - Complete five heroic strikes in a group with at least one clanmate Chest - Complete the Prestige Leviathan raid Legs - Reach the Valor rank of Legend in the Crucible Bond - Defeat 10 bosses Once you’ve unlocked one of the armor sets, there will be an ornament slot that will allow you to go back to the Scorched or Rekindled appearances. So far I feel that this is one of the best events so far. It's diverse, does not include the Raid, it span over several weeks and it can be done completely solo (even if it's a bit hard). The rewards are great as well with armor glows, exotic vehicles, weapon ornaments and so on. Good job on this one Bungie!
  2. We are pleased to announce the immediate availability of WordPress 4.9.8. This maintenance release fixes 46 bugs, enhancements and blessed tasks, including updating the Twenty Seventeen bundled theme. Following are the highlights of what is now available. “Try Gutenberg” callout Most users will now be presented with a notice in their WordPress dashboard. This “Try Gutenberg” is an opportunity for users to use the Gutenberg block editor before it is released in WordPress 5.0. In WordPress 4.9.8, the callout will be shown to the following users: If Gutenberg is not installed or activated, the callout will be shown to Admin users on single sites, and Super Admin users on multisites. If Gutenberg is installed and activated, the callout will be shown to Contributor users and above. If the Classic Editor plugin is installed and activated, the callout will be hidden for all users. You can learn more by reading “Try Gutenberg” Callout in WordPress 4.9.8. Privacy fixes/enhancements This release includes 18 Privacy fixes focused on ensuring consistency and flexibility in the new personal data tools that were added in 4.9.6, including: The type of request being confirmed is now included in the subject line for all privacy confirmation emails. Improved consistency with site name being used for privacy emails in multisite. Pagination for Privacy request admin screens can now be adjusted. Increased the test coverage for several core privacy functions. This post has more information about all of the issues fixed in 4.9.8 if you’d like to learn more. Download WordPress 4.9.8 or venture over to Dashboard → Updates and click “Update Now.” Sites that support automatic background updates are already beginning to update automatically. Thank you to everyone who contributed to WordPress 4.9.8: 1naveengiri, Aaron D. Campbell, Aaron Jorbin, Abdullah Ramzan, alejandroxlopez, Allen Snook, Andrea Fercia, Andrew Ozz, Andrew Taylor, Arun, Ayesh Karunaratne, Birgir Erlendsson (birgire), Birgit Pauli-Haack, BjornW, Boone Gorges, Brandon Kraft, Burhan Nasir, Chetan Prajapati, Chris Lema, Corey McKrill, Daniel Bachhuber, Daniel James, David Herrera, Dion Hulse, Dominik Schilling (ocean90), dontstealmyfish, dyrer, Felipe Elia, Felix Arntz, Fernando Claussen, Gareth, Garrett Hyder, Gary Pendergast, Gennady Kovshenin, GM_Alex, Heather Burns, Ian Dunn, ibelanger, imath, Jb Audras, Jeremy Pry, JJJ, Joe McGill, Joen Asmussen, John Blackbourn, Jonathan Desrosiers, Jonny Harris, Josepha, JoshuaWold, Joy, jrf, K. Adam White, khaihong, kjellr, Konstantinos Xenos, laurelfulford, lbenicio, Leander Iversen, leemon, macbookandrew, Marius L. J., Matias Ventura, Mel Choyce, mensmaximus, mermel, metalandcoffee, michelleweber, Milan Dinić, Muhammad Kashif, Naoko Takano, Nathan Johnson, Ov3rfly, palmiak, Paul Biron, Prashant Baldha, PressTigers, programmin, Rafsun Chowdhury, redcastor, Robin Cornett, Sergey Biryukov, Simon Prosser, skoldin, spyderbytes, Subrata Sarkar, Sébastien SERRE, Tammie Lister, tharsheblows, Thomas Patrick Levy, timbowesohft, Timothy Jacobs, Tobias Zimpel, Tor-Bjorn Fjellner, Towhidul Islam, Usman Khalid, warmlaundry, William Earnhardt, Yui, and YuriV. View the full article
  3. I am having a blast doing the Solstice of Heroes in Destiny 2 🤪

  4. With WordPress 5.0 coming closer, there’s lots of work going on all across the project. Read on to learn about how we progressed in July. Release of WordPress 4.9.7 On July 5, WordPress 4.9.7 was released, fixing one security issue and 17 other bugs across the platform. While this is a minor release, incremental fixes are essential to keep WordPress running smoothly. Everyone is encouraged to update as soon as possible and to make sure that automatic updates are switched on. Would you like to get involved in building WordPress Core? Follow the Core team blog and join the #core channel in the Making WordPress Slack group. The New WordPress Editor In the upcoming minor release of WordPress, 4.9.8, a new section in the dashboard will feature Gutenberg, the upcoming content editor for WordPress. While the official release of Gutenberg is scheduled for the coming months, you can already install it as a plugin to test it out right now. Additionally, a brand new demo page is now available — play around with the many features the editor has to offer, without installing it on your own site. Would you like to help build or test Gutenberg? Follow the Core team blog and join the #core-editor channel in the Making WordPress Slack group. Page Design Updates on WordPress.org Bit by bit we’re refreshing the design of WordPress.org. The latest pages to get a new treatment have been the Download page and user profiles. The Meta and Design teams worked hard to make these new designs a reality, with notable contributions from @melchoyce, @obenland, @mapk, and @kjellr. The new designs enhance the overall look of the site and provide more relevant information to those searching. Would you like to get involved in the design refresh? Follow the Meta and Design team blogs and join the #meta and #design channels in the Making WordPress Slack group. The First WP-CLI Hack Day On Friday July 20, the WP-CLI team held their first hack day — a global event encouraging people to contribute to the official command line tool for WordPress. Run by @schlessera, the event was a great success. Twelve pull requests were merged and another 13 submitted. It also included a video chat to give all contributors a space to meet each other and connect directly. Would you like to get involved in contributing to WP-CLI? Follow the team blog and join the #cli channel in the Making WordPress Slack group. Further Reading: The WordPress Foundation is looking for local community organizers to run introductory open-source workshops in 2018. @chanthaboune compiled updates for the last quarter from the contribution teams all across the WordPress project. In a great move for internationalization, the WordPress Mobile Apps now support right-to-left languages. WordCamp events can now accept payment via Stripe — PayPal remains an alternative option. The WP-CLI team will soon release v2.0 of the official WordPress command line tool. The Fields API project in WordPress Core is looking for a new lead to drive it forward. In WordPress 4.9.8, it will be possible for developers to fully register the meta fields used by their plugins and themes. After many years of hard work, v1.0.0 of the WordPress Coding Standards for PHP_CodeSniffer has been released. The Mobile team is looking for people to help test v10.6 of WordPress for iOS. If you have a story we should consider including in the next “Month in WordPress” post, please submit it here. View the full article
  5. Destiny 2 have been pushing out news about their upcoming expansion The Forsaken, but it is not what have had me excited about the game again. It was when I paid someone to do the Raid for me. Paying someone to play for you might seem stupid, but for me the wall between me and the content in the Raid has been nagging me since I started to play Destiny 2. I am all for premium content being hard to get, but the idea to lock it behind an activity only possible for an organized team with plenty of time of their hands suck. I am a solo player and I find that kind of locked content offensive to be honest. So for me to spend money on having someone play the Raid so I can access the loot (which is pretty nice, but not really necessary) took me over that blockage I have had since day one. Somehow it also made me feel good that I could help someone getting started with this kind of service since I used a rather new seller instead of one of the established ones. As a result I had a really great communication and the seller went above and beyond to give great service. It's an amazing feeling to be in a position where you can do that and it's just so satisfying to see their business take off once they get their initial reviews. Not only did I get passed the block that the Raid posed, I have slowly getting over my feelings of discomfort about using Discord with strangers. I had some great play time this weekend and i am slowly making friends to play with, which feels great. I accidentally stumbled into an Escalation protocol last night and actually completed it even if the group was completely disorganized and I think I was the only one actually using supers. It was a bit disappointed though that I did not have a key once the chest actually dropped, but the fact that I can do the Escalation Protocol and hold my own felt pretty good. I will do more of that. Thanks to this I actually did all milestones with all 3 characters last week and I even managed to complete almost all quests for all Exotics. I still need to do some Raid related stuff for Legend of Acrius that I will pay to get done this week. This means that I feel good about the game again and I have just a few things I still want to get from the Raid and that is Midnight Coup and Sins of the Past. I am in no hurry to get those however and I am pretty confident that I will sooner or later do a Raid or two myself. Out of curiosity if nothing else. I also have Trials of The Nine on my list even if I am not much of a PVP person. I was a bit surprised over my stats for PVP actually considering I play solo and that comes with all kinds of pain, especially if you like me have the misfortune to run into cheaters using ISP package hacks. Still I managed to get a 42% winning stat which I can assure you is not the feeling I have most games. Imagine having a proper team to play with that can organize their game?! I am now waiting for the Solstice of Heroes event to kick off tonight and then it's the Iron Banner on the 14th that I will push a bit in to get some of the missing ornaments. It will be fun to have something to focus time on in game now that I am nearing the cap for my power level. It will be quite the grind, but we have 4 weeks so it should not be a problem I think. If you ever want to join me for a game, just post a comment here with your Battle.net tag and I will gladly join you for a game or two 🙂
  6. Atlassian and Slack have forged a new strategic partnership. They will discontinuing Hipchat and Stride, and are providing a migration path to Slack for all their customers. This is a huge step for Atlassian and it comes with some problems for companies that have decided against Slack as their team communication tool. The biggest issue some companies have regarding Slack is that it's not possible to host and develop for internally. The benefits should more than make up for that, especially in distributed development teams. Slack is by many, including me, considered to the standard for group communication for development teams. Not only are most companies using it, officially or unofficially, but many communities are also based on Slack these days. I find this move a bit surprising from Atlassians side, but I think if we can build upon the integrations a bit where needed it can be a really, really good move for both Atlassian and Slack. The Press release (https://www.atlassian.com/blog/announcements/new-atlassian-slack-partnership)
  7. Wisdom does not come from education, but from experience. The wisest person you know might surprise you because they are the most humble people that often get overlooked. Rick Rigsby will make you laugh and he will make you cry in this emotional video.
  8. JimiWikman

    Quarterly Updates | Q2 2018

    To keep everyone aware of big projects and efforts across WordPress contributor teams, I’ve reached out to each team’s listed representatives. I asked each of them to share their Top Priority (and when they hope for it to be completed), as well as their biggest Wins and Worries. Have questions? I’ve included a link to each team’s site in the headings. Accessibility Contacted: @rianrietveld, @joedolson, @afercia Priority: Working to make sure that Gutenberg is reasonably accessible prior to merge. ETA is before 5.0 Struggle: Lack of developers and accessibility experts to help test and code the milestone issues. The team is doing outreach to help solve this problem. Big Win: Interest from companies like The Paciello Group and Tenon.io to help out with Gutenberg code review and testing tools. CLI Contacted: @danielbachhuber, @schlessera Priority: Very first global Hack Day is coming up July 20. Version 2.0.0 is still in progress (new ETA is end of July). Struggle: The team continues to need new contributors. The current team is tiny but tough. Big Win: WP-CLI is currently one of the project’s four main focuses, as mentioned in the Summer Update at WordCamp Europe. Community Contacted: @francina, @hlashbrooke Priority: Focusing on smoothing out the processes in our community management by building up our team of volunteers and establishing what tools we need to keep things running well. ETA is ongoing. Struggle: Our two biggest struggles at the moment are tracking what we need to get done, and making final decisions on things. There is current work on the tools available to assist with tracking progress. Big Win: After making a concerted effort to get more contributors on the Community Team, we now have a much larger group of volunteers working as deputies and WordCamp mentors Core Contacted: @jeffpaul Priority: Following the WordCamp Europe summer update (and the companion post here), the team is getting Gutenberg (the new WordPress editing experience) into a strong state for the 5.0 release. Potential ETA as soon as August. Struggle: Coordinating momentum and direction as we start seeing more contributors offering their time. Still working our way through open issues. The team is starting multiple bug scrubs each week to work through these more quickly and transparently. Big Win: Had a sizable release in 4.9.6 which featured major updates around privacy tools and functionality in Core. Design Contacted: @melchoyce, @karmatosed, @boemedia, @joshuawold, @mizejewski Priority: Better on-boarding of new contributors, especially creating better documentation. ETA is end of July. Struggle: It’s hard to identify reasonably small tasks for first-time contributors. Big Win: The team is much more organized now which has helped clear out the design backlog, bring in new contributors, and also keep current contributors coming back. Bonus: Joshua Wold will co-lead the upcoming release. Documentation Contacted: @kenshino Priority: Opening up the work on HelpHub to new contributors and easing the onboarding process. No ETA. Struggle: Some blockers with making sure the code and database can be ready to launch on https://wordpress.org/support/ Big Win: The first phase of HelpHub creation is complete, which means content updates (current info, more readable, easier discovery), internal search, design improvements, and REST API endpoints. Hosting Contacted: @mikeschroder, @jadonn Priority: Preparing hosts for supporting Gutenberg, especially support questions they’re likely to see when the “Try Gutenberg” callout is released. ETA July 31st, then before WordPress 5.0 Struggle: Most contributions are still made a by a small team of volunteers. Seeing a few more people join, but progress is slow. Big Win: New team members and hosting companies have joined the #hosting-community team and have started contributing. Marketing Contacted: @bridgetwillard Priority: Continuing to write and publish case studies from the community. ETA is ongoing. Struggle: No current team struggles. Big Win: Wrote and designed a short Contributor Day onboarding card. It was used at Contributor Day at WCEU and onboarding time went down to 1 hour instead of 3 hours. Meta (WordPress.org Site) Contacted: @tellyworth, @coffee2code Priority: Reducing manual work around the contributor space (theme review, GDPR/privacy, plugin review). ETA for small wins is end of quarter, larger efforts after that. Struggle: Maintaining momentum on tickets. There are also some discussions about updating the ticket management process across teams that use the Meta trac system. Big Win: The new About page launched and has been translated across most locale sites. Mobile Contacted: @elibud Priority: Getting Gutenberg in the mobile applications. ETA is late December. Struggle: Consuming the Gutenberg source in the ReactNative app directly. More info can be found here: https://make.wordpress.org/mobile/2018/07/09/next-steps-for-gutenberg-mobile/ Big Win: The WordPress mobile applications now fully support right-to-left languages and are compliant with the latest standards for accessibility. Plugins Contacted: @ipstenu Priority: Clearing ~8,000 unused plugins from the queues. Likely ETA is September. Struggles: Had to triage a lot of false claims around plugins offering GDPR compliance. Big Win: Released 4.9.6 and updated expectations with plugin authors. Huge thanks to the Core Privacy team for their hard work on this. Polyglots Contacted: @petya, @ocean90, @nao, @chantalc, @deconf, @casiepa Priority: Keep WordPress releases translated to 100% and then concentrate on the top 100 plugins and themes. ETA is ongoing. Struggle: Getting new PTEs fast enough, and complex tools/systems. Overall, the volume of strings awaiting approval. Support Contacted: @clorith Priority: Getting ready for the Gutenberg callout (it got pushed last quarter). Needing a better presence on the official support forums, and outreach for that is underway, ETA end of July. Struggle: Keeping contributors participating post-contributor days/drives. Considering the creation of a dedicated post-contributor day survey to get some insight here. Big Win: The increase in international liaisons joining for weekly meetings, helping bring the wider support community together. Theme Review Contacted: @acosmin, @rabmalin, @thinkupthemes, @williampatton Priority: Building a better Theme Check/Sniffer in order to automate most of the checks done right now by reviewers. ETA late 2018, early 2019. Struggle: Bringing in new contributors to the team. Big Win: Trusted Authors program Tide Contacted: @valendesigns (but usually @jeffpaul) Priority: Storing PHPCompatibilty results inside the WordPress.org API and building a UI to display those results, an endpoint to request an audit is required for this work to continue. Struggle: Development has dramatically slowed down while team members are on leave or pulled into internal client work. Big Win: Migration to Google Cloud Platform (GCP) from Amazon Web Services (AWS) is complete and the audit servers have all been rewritten in Go. (This allows us to be faster with greater capacity and less cost.) Training Contacted: @bethsoderberg, @juliek Priority: Lesson plan production. ETA is ongoing. Struggle: The workflow is a little complex, so recruiting and training enough contributors to keep the process moving is a struggle. Big Win: WordCamp Europe’s Contributor Day was very productive. New tools/workflow are in place and two team representatives were there to lead and help. Interested in updates from the first quarter of this year? You can find those here: https://make.wordpress.org/updates/2018/04/24/quarterly-updates-q1-2018/ View the full article
  9. Invision is a popular tool for visual designers and UX designers, but it is usually a pain to transfer the information over to Jira. With Invision for Jira that becomes less problematic since you can embed an inline prototype directly into a Jira issue that also include the inspect function that makes life easier for the developers. While this is very nice, it really is just a fancy way to link people to Invision because the links will take you to Invision and you get the same issue with making sure everyone have a login and understand the way Invision works. This does not solve the actual problem to bring in the information the designers need into the documentation, it just add a more convenient way to direct the users to Invision. So this leaves the designs in Invision, which is not a good place to keep designs once they are agreed upon since you need to ensure the designs are not continuously improved as that cause issues with requirements. This can be solved by transferring projects to a another, controlled Invision instance, but that is messy and prone to confusion and mistakes. What I would like to have is a way to embed this directly into Confluence where it can be version handled and controlled from a requirements perspective. The concept is amazing, but the solution right now is not enough for a good way to bring in design in a controlled way as a requirement into Jira unfortunately.
  10. JimiWikman

    Warframe Fortuna - we all lift together

    Warframe, the free to play game that just keep putting all other games to shame when it comes to content creation and communicating with their community, announced a new city to play around in called Fortuna. The presentation comes with an amazing song that just hit me right in the heart! Do you like it?
  11. Gliffy Projects for Jira is another great product from the Gliffy Team and this time they help bridging the gap between design and development. It's an easy concept that is easily understood by the designers using hotspots in the design directly connected to development tasks. The concept is super easy and it is quite nice to be able to just add work tasks directly to a design the way Gliffy Projects do it. The down side however is that you need to use another image manager which is the Gliffy Projects. If I am already using Invision for example it does not really feel natural to add the images again to another tool just to create the hotspots to Jira. For this to be a slam dunk I would love to see it integrated in Confluence like their other products so I can stay in one tool for requirements and from there simply connect the uploaded designs in the same way. I do hope Gliffy are working on this because that would make this an invaluable tool in any project using visual design or workflows that need to be translated into activities.
  12. JimiWikman

    Finally back in the gym again!

    It's been a very long time since I went to the gym, but I am finally back again. I am weak and today I am in pain as my muscles complain about the abuse I put them through the last few days. It feels pretty good in other words. As usual when I hit the gym I go for contact over weight. People look a me a bit weird when I workout since I do not push for heavy weights since my body is so weak right now. Instead I focus on getting the movements right. Technique is more important and instead of stressing the muscles with heavy weights, which means I would risk injuries, I "bleed" them instead. Bleeding the muscles is just pumping them so full of blood that you rip the muscle fibers from within. This can be done with small weights so the risk is smaller than loading up on heavy weights. The pain is just as bad though, so that is good. The aim now is to push at least four days a week for the next 4 weeks to get into the routine gain. As I go back to work after the vacation I need to figure out how to keep the training going. As I work long days that are eleven to thirteen hours long with commuting that makes working out a bit difficult unless I want to hit the gym at the same time as everyone else. I do not like that kind of training though and I just get frustrated in crowded gyms. I also need to do something about my core. I have problems finding good ways to get focused core training and since that is my biggest training area due to a funnel chest and weak abs. I am considering if I should join a Tae Kwon Do club as I love the art of kicking and it's an amazing way to get great core training that I love to do. I also need the flexibility training as I am getting old and stiff. First I need to get my body used to the workout again so I do not have to walk around like a zombie due to the muscle pain 🙂
  13. JimiWikman

    Playing Destiny 2 online is a bit scary

    Playing Destiny 2 is fun, but being a solo player means you are pretty much screwed out of most of the end game activities such as Raid and Escalation Protocol. The solution is to join a clan, but that require you to connect with people that you do not know over Discord. That is a bit scary. As a person I like meeting new people in person, but I hate talking to them on the phone. That is because I pick up so much in the communication non verbally so I feel a bit awkward just using voice communication. In my gaming I do not play that much. In fact I spend roughly 10-12 hours a day with work, if I include the travel time. That leaves very little time to play games, especially a game like Destiny where you pretty much need to be organized if you want to get anywhere with end game activities. So in order to actually do Nightfall and Trials I joined a clan. Well, technically it's my second clan since the first one kind of died out. Joining a clan is just the first step however and you need to join in on one of the chat rooms to co-ordinate things. In my clan we use Discord for this, which is a great way to communicate. But a bit scary. You pretty much randomly call someone and you have no idea who might be on the other end. This is a bit scary, but scary does not always have to be bad. Sometime scary is actually quite fun as you get to push your own limits a bit. So far my experiences have been great, but there is a lot to learn about the online social interaction that is quite different from analog social interactions.
  14. JimiWikman

    Update on Gutenberg

    Progress on the Gutenberg project, the new content creating experience coming to WordPress, has come a long way. Since the start of the project, there have been 30 releases and 12 of those happened after WordCamp US 2017. In total, there have been 1,764 issues opened and 1,115 closed. As the work on phase one moves into its final stretch, here is what you can expect. In Progress Freeze new features in Gutenberg (the feature list can be found here). Hosts, agencies, teachers invited to opt-in sites they have influence over. WordPress.com has opt-in for wp-admin users. The number of sites and posts will be tracked. Mobile app support for Gutenberg will be across iOS and Android. July 4.9.x release with an invitation to install either Gutenberg or Classic Editor plugin. WordPress.com will move to opt-out. There will be tracking to see who opts out and why. Triage increases and bug gardening escalates to get blockers in Gutenberg down to zero. Gutenberg phase two, Customization exploration begins by moving beyond the post. August and beyond All critical issues within Gutenberg are resolved. There is full integration with Calypso and there is opt-in for users there. A goal will be 100k+ sites having made 250k+ posts using Gutenberg. Core merge of Gutenberg begins the 5.0 release cycle. 5.0 moves into beta releases and translations are completed. There will be a mobile version of Gutenberg by the end of the year. WordPress 5.0 could be as soon as August with hundreds of thousands of sites using Gutenberg before release. Learn more about Gutenberg here, take it for a test drive, install on your site, follow along on GitHub and give your feedback. View the full article
  15. WordPress 4.9.7 is now available. This is a security and maintenance release for all versions since WordPress 3.7. We strongly encourage you to update your sites immediately. WordPress versions 4.9.6 and earlier are affected by a media issue that could potentially allow a user with certain capabilities to attempt to delete files outside the uploads directory. Thank you to Slavco for reporting the original issue and Matt Barry for reporting related issues. Seventeen other bugs were fixed in WordPress 4.9.7. Particularly of note were: Taxonomy: Improve cache handling for term queries. Posts, Post Types: Clear post password cookie when logging out. Widgets: Allow basic HTML tags in sidebar descriptions on Widgets admin screen. Community Events Dashboard: Always show the nearest WordCamp if one is coming up, even if there are multiple Meetups happening first. Privacy: Make sure default privacy policy content does not cause a fatal error when flushing rewrite rules outside of the admin context. Download WordPress 4.9.7 or venture over to Dashboard → Updates and click “Update Now.” Sites that support automatic background updates are already beginning to update automatically. The previously scheduled 4.9.7 is now referred to as 4.9.8, and will follow the release schedule posted yesterday. Thank you to everyone who contributed to WordPress 4.9.7: 1naveengiri, Aaron Jorbin, abdullahramzan, alejandroxlopez, Andrew Ozz, Arun, Birgir Erlendsson (birgire), BjornW, Boone Gorges, Brandon Kraft, Chetan Prajapati, David Herrera, Felix Arntz, Gareth, Ian Dunn, ibelanger, John Blackbourn, Jonathan Desrosiers, Joy, khaihong, lbenicio, Leander Iversen, mermel, metalandcoffee, Migrated to @jeffpaul, palmiak, Sergey Biryukov, skoldin, Subrata Sarkar, Towhidul Islam, warmlaundry, and YuriV. View the full article
here
×